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 Aow Zandronum bugs

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-AS-Player3



Posts : 128
Join date : 2012-08-30

PostSubject: Aow Zandronum bugs   Thu Aug 30, 2012 8:06 pm

hello all

have any of you noticed the new bugs when they switched to zand?

i have spotted one so far
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DarkPlayer
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Posts : 31
Join date : 2012-08-21

PostSubject: Re: Aow Zandronum bugs   Thu Aug 30, 2012 10:42 pm

-AS-Player3 wrote:
hello all

have any of you noticed the new bugs when they switched to zand?

i have spotted one so far

Yes, a couple actually.

* Self-heal:
If you switch weapon while self-heal, you wont be able to use it again until resign.
* Turrets:
If you join, you wont be able to see the turrets and razor wires that have already been built for enemy.
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xstreet
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Posts : 96
Join date : 2012-08-21
Location : Russia, Krasnoyarsk

PostSubject: Re: Aow Zandronum bugs   Fri Aug 31, 2012 11:15 pm

1 bug message - 75$ + 10xp, when you do nothing. and offcouse you havenot give it.
2 cant saw lives in sd - ofcouse, all know this bug Smile (ussualy this bug ON, wnen you play in start, with 45 mins. if i join later - i never have it) if play with start - 50/50 have this bug.
3 ion/nuke bug. when you plant in 1 building (refenery), he teleport to other (war factory). it lol. teleport nuke Smile
4 invisible turrets/razor. developers say what in only skulltaag bug, but with zand it have to.
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-AS-Player3



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PostSubject: Re: Aow Zandronum bugs   Sat Sep 01, 2012 3:32 am

another strange bug happened to me in aow02 , take chem warrior and refill twice ur chem proof will be gone

edit : any armor type taken will remove the former armor type attribute (chem will remove fire/explosion/bullet , etc...)


Last edited by -AS-Player3 on Mon May 06, 2013 1:37 am; edited 1 time in total
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xstreet
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PostSubject: Re: Aow Zandronum bugs   Sun Sep 02, 2012 9:29 pm

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-AS-Player3



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PostSubject: Re: Aow Zandronum bugs   Wed Sep 05, 2012 3:46 am

another new bug

warning : dont place ions or nukes outside buildings , it has no effect on building health as i noticed when SD

either inside or dont place (unless to kill for tickets)
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player2



Posts : 87
Join date : 2012-09-03

PostSubject: Re: Aow Zandronum bugs   Fri Sep 21, 2012 2:19 pm

-AS-Player3 wrote:
adding :
ion bug (ion own obb . got destroyed) which is bannable
Can you please explain this with other words? I don't understand what you want to say.
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-AS-Player3



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PostSubject: Re: Aow Zandronum bugs   Fri Sep 21, 2012 2:57 pm

i mean if u ion ur own oblisk in aow09 , it will be destroyed
which is bannable
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xstreet
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PostSubject: Re: Aow Zandronum bugs   Fri Sep 21, 2012 4:26 pm

-AS-Player3 wrote:
i mean if u ion ur own oblisk in aow09 , it will be destroyed
which is bannable

not only obby in aow09. you can destroy any building in any map. if want i say how in private, later in irc.
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-AS-Player3



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PostSubject: Re: Aow Zandronum bugs   Mon Sep 24, 2012 4:11 am

another bug , when u get out from mech in repair facility in map aow04 , it will be invisible (but exist)
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-AS-Player3



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PostSubject: Re: Aow Zandronum bugs   Mon Oct 22, 2012 7:30 pm

knife doesnt damage master terminal (building hp), map aow02
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xstreet
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PostSubject: Re: Aow Zandronum bugs   Mon Oct 22, 2012 9:53 pm

-AS-Player3 wrote:
knife doesnt damage master terminal (building hp), map aow02
it not bug, knife not damage any buildings in all maps
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-AS-Player3



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PostSubject: Re: Aow Zandronum bugs   Mon May 06, 2013 1:34 am

well another bug :


if u get thermal clocking while oblisk was attacking you (u are in its sight of view) , the ob wont stop attacking you unless you hide from the ob and then appear back again

so , thermal clocking effect isnt instant
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-AS-Player3



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PostSubject: Re: Aow Zandronum bugs   Sat Jun 29, 2013 9:51 pm

sounds bug in map Aow07 , when more players in the server and combat/battle is going on
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